Download Ebook The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (The Ultimate RPG Guide Series), by James D'Amato
Download Ebook The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (The Ultimate RPG Guide Series), by James D'Amato
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The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (The Ultimate RPG Guide Series), by James D'Amato
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Review
"Your character creating journey itself seems like a game, there’s space available to write in the book which I feel helps add to pencil and paper feel to the famed tabletop RPGs! What I like about this book is even if you don’t want to play with others, you could entertain yourself by creating characters for fun OR to help you create characters for a book or short story. From what I’ve read so far, this book is pure fun. If someone like me who knows little to nothing about traditional RPG’s could enjoy this book, then other newcomers to the genre and returning heroes from past fellowships will find something in this for them." (Horror Fuel)"I took my time reading through this book, trying out exercises with new and existing characters, and handed it off to friends, both those who D&D players and short story writers. I was pretty quickly getting questions about how much it cost, ($14.00 USD MSRP, though it’s currently on sale for a lower price several places), when it comes out, (October 2nd) and if I’d be willing to let them borrow it, which I think speaks volumes. I’ve found myself reaching for the book when trying to come up with a clever little something to fit into a character’s backstory while writing a script, and have had other writers suggest they’d use it to do the same. It’s not only a useful tool for building and fleshing out characters, it’s also written in an incredibly entertaining way, making it fun way to get the creative juices flowing." (Gaming Trend)"What I like about The Ultimate RPG Character Back Story Guide is that it is completely non-linear and you can make of it what you will. Even if you are not currently in a campaign The Ultimate RPG Character Back Story Guide is a fun workbook for any fantasy or RPG enthusiast. It may also be a great way to teach your children how to begin to establish their own role-playing characters and make for a fun night of creativity and adventure for the whole family. Longtime gamers know that having a character with a full and fascinating backstory makes for compelling gameplay and The Ultimate RPG Character Back Story Guide helps you do just that. Did I mention it was extremely affordable? You can pick up a copy on Amazon for a tick over $10. That’s less than almost any RPG accessory!" (Geek Dad)"James D’Amato has thought about the novice and the experienced player and has put together ‘The Ultimate RPG Character Backstory Guide’ to essentially have you be an RPG superstar…. Taking fear into account can make your role-playing character come to life by giving them a sense of humanity and creating interesting gameplay. That’s something only D’Amato has realized and gamers will be the better for it…. James D’Amato has done something special with his new book ‘The Ultimate RPG Character Backstory Guide.’ It’s akin to a graduate school course in role-playing games." (Reviewfix)"Overall, I think this is a really cool book for those of you that enjoy RPG kits, but... I think it’s also a great tool for (aspiring) character developers." (SDGT ENT)"There is an argument that could be made that anyone could come up with their own backstory, but as someone who often runs into creative ruts, The Ultimate RPG Character Backstory Guide is a fantastic tool. While the obvious use is for your character in a role-playing game, I see tons of great potential for both character backstory and world building in games, writing, and general storytelling." (That's Entertainment)"This is a great book for any player of RPGs and can be a valuable resource for those that act as a Game Master. Much of this book is addressed in the third person and it gives the feeling of a great attentive Game Master working out character creation you the reader as the player. We should all be so lucky to have such a GM and we should all be such thoughtful and creative players." (Game Industry)"I can give The Ultimate RPG Character Backstory Guide the following praise - it's inspired me to want to kick off a new RPG Campaign for the first time in a year and a half. I want to DM a campaign and I want to play in a campaign. I want to pick through the guide for nuggets of inspiration, for added depth to my next game world. I can think of no better endorsement other than "this book will be used". Sadly, I can't say that for the vast majority of my gaming collection." (Tenkar's Tavern)"For me as a founder of Halo: The Lost Keys a text based RPG played via discord it really was fun and entertaining to do, and I look forward to writing some more in it." (Nation Fusion)"It truly is an RPG guide that hopes to make everyone a bit more excited for the RPG experience. Again, as mentioned above, it’s incredibly useful for those trying to get a kickstart into creating a story for their friends… I can dig this guide and its purpose… Anyway, there isn’t a lot to dislike about this book. It shoots straight, it works for what it is, and it feels open. I particularly enjoyed the fact that there are spaces for writers/game masters to fill in the blanks to answer questions, as well as make notes… it is a good book that does truly act as a guide. It will certainly help to kickstart ideas for characters, stories, and situations that pure RPGers can get behind." (Digital Chumps)
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About the Author
James D’Amato is the creator and game master of the One Shot Podcast, as well as several spin off podcasts dedicated to RPG gameplay. He trained at Second City and iO in Chicago in the art of improvisational comedy: he now uses that education to introduce new people to role-playing, and incorporates improvisational storytelling techniques to create compelling and entertaining stories for RPG campaigns and one-shot adventures. He lives in Chicago, Illinois and is the author of The Ultimate RPG Character Backstory Book.
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Product details
Series: The Ultimate RPG Guide Series
Paperback: 272 pages
Publisher: Adams Media (October 2, 2018)
Language: English
ISBN-10: 1507208375
ISBN-13: 978-1507208373
Product Dimensions:
5.5 x 0.8 x 8.4 inches
Shipping Weight: 12.8 ounces (View shipping rates and policies)
Average Customer Review:
4.5 out of 5 stars
78 customer reviews
Amazon Best Sellers Rank:
#3,684 in Books (See Top 100 in Books)
This book was designed for character creation for role playing games, but it's a super valuable resource for character development for writing and storytelling in general. What makes a character interesting? What makes us fall in love with them? If a character has something that makes them powerful, what happens when it's taken away? Coupled with really great commentary on storytelling is a fresh and humorous approach to the subject matter. Add in some randomizing tables to keep your creative ideas from sprawling.Cannot recommend highly enough. If you're stuck in a creative process with a character, you could flip to almost any page in this book at random to get you going again.
True to its word, The Ultimate RCBG guides players through the process of creating a detailed backstory for their role-playing game characters with the lightheartedness and whimsy of most Dungeons & Dragons campaigns. Readers will enjoy the comedic tone of many of the exercises, from the adventuring party formation app called “Ventur†(“Whom does your character swipe right?â€) to the “Damn Merlinials†prompt that explores how older generations of adventurers might look down on those newer to the lifestyle.The book leaps from topic to topic—“What is your character’s catchphrase?†segues into “What would you do to save a cat?†before proceeding to “What unique holiday do you celebrate?â€, for example—which means readers don’t have to worry about getting “stuck†on one portion of their character’s life. You can easily skip ahead to a prompt that interests you, or open up the book to a random page for an unexpected adventure. If you want to work through the book in order, the activities are organized based on character level, which makes sense when you consider that the experiences of a fifteenth-level hero will differ compared to a first-level novice fresh from the farm. There’s also some great guidance in the introduction for the types of feats your character will be capable of accomplishing by level.A reader needs only the loosest of character concepts in mind to complete the activities—and honestly, you could go in with a blank slate and have fun seeing what sort of character you generate through the prompts alone. I think this is especially helpful for readers who may be intimidated at the prospect of crafting an epic backstory worthy of a George R. R. Martin novel (and having to generate a treatise numbering in the dozens of pages, like that one player always does). Even after completing only a handful of activities, you’ll produce an emergent narrative for your character’s past in much the same way that a series of rolls and card draws creates a story over the course of a board game. Contemplating how the different episodes in a character’s life might be linked makes for an organic and unique backstory, although it might not have quite the elegance and resonance of a character whose histories have been tightly plotted.Where many character backstory generators focus on the who, what, where, and when, the activities are structured to let readers focus on the how and why, which is much more useful when figuring out how to actually role play as your character. (Consider how two characters with a similarly tragic childhood might respond to those formative events very differently.) I was pleasantly surprised by how the activities also engage the rest of the adventuring party, inviting the reader to think about how their character relates to or potentially clashes with their fellow travelers. This is an aspect absent in similar types of character-writing advice books for novelists, and it’s something Amato’s book does especially well.Who Should Get This Book?This book is especially geared toward players who want to continue enjoying the tabletop gaming hobby on their own time, players who are new to role-playing and Dungeons & Dragons specifically, and players who don’t normally consider themselves creative. The latter type of reader will appreciate jumpstarting their inspiration with fill-in-the-blank prompts, short-answer questions, multiple-choice options, and tables to roll on to generate random results. If you do consider yourself especially creative and enjoy writing, your answers to the activities can serve as the foundation for a slew of short stories or scenes. The sheer variety of activities, as well as the range of prompts, makes the workbook fun and exciting to work through, since you’re genuinely curious to know what the next questions will be.Who May Want to Pass?This book won’t appeal as strongly to gamers who are turned off by fantasy tropes or settings, role-players who want a very serious or dark tone for their characters, and people who want to create novel-worthy characters efficiently (you can totally use these prompts to create a protagonist for your next writing project, but you won’t get there as efficiently or cover all the bases needed by a novel). That said, there’s still plenty of gaming goodness here for players of games other than D&D.Between the PagesThe very first thing I noticed upon opening the book was the interior design, which is elegant and well-balanced on the page. The sans-serif font is easy to read and not too small. The dual ink tones (black and orange) makes the product look good without the cost of a full-color production. The spot gloss on the cover and spine also provides a touch of class.Unfortunately, a lot of the beauty and visual interest is lost in the Kindle version, and I was disappointed by the low resolution of the bullet icons (likely done to keep the file size low, but storage space usually isn’t a concern for me on my Kindle or tablet). On the plus side, the tables are sized properly and don’t break awkwardly in the Kindle reader like I’ve seen in many other professionally produced e-books. Nevertheless, this book is definitely worth getting in print, or in a PDF option if one becomes available.Finally, I think any true workbook would benefit from a lay-flat binding, and some readers may find it awkward or impossible to write in their copies without breaking the spine. However, coil binding would have greatly increased the cost, and customers who really want this experience can take their books to their local office supply store or print shop to rebind it for ten dollars or so.Final ThoughtsAll in all, this book helps fill a gap in a burgeoning hobby where most of the how-to books are directed at game masters. Most importantly, this book provides a vehicle for many more hours of fun when you don’t feel like you have enough role-playing in your life.A complimentary copy of the softcover was provided to the author for review purposes.
I don't understand how anyone can get anything out of this book. It feels like the author has no understanding of the English language at all. How this book got published is beyond me.Here's an example. The very first exercise is to "make an idiom" for your character, and from the tables presented, the author clearly has no understanding of what an idiom actually is. The statements generated from these "idiom" tables make absolutely no sense. Here are some examples: "A raging jester might lose over a barrel." You spent suffering a god." "Blood might lose without the darkest dungeon."It feels like the author just smashed random words together and published them in a fancy cover. It's an astonishing waste of paper and ink.
This book is a really useful tool for helping generate backstory ideas during character creation. Either for a Player Character or a Non Player Character this book provides a good stepping stone in the process. It’s simple and open format is not intended as a specific regimen to be followed for Character Generation nor is it just an endless list of random tables. Instead it is a system neutral collection of brief themed exercises with questions and some random tables. These exercises are written in a way as if a GM were providing a scenario for you or asking you the questions and even have some die rolls for certain resolutions and possibilities. It is meant to inspire you to flesh out what this Character has been through and what may have helped shape their personality and their motivations. The books exercises are also broken up into tiers to have a general gauge over potential starting points in a Characters career. I really enjoy what this book has to offer and I find it very useful to get my own thoughts kickstarted. I would highly recommend this book to any player of any tabletop game or any GM to have at the table for their players to thumb through. A GM might even want to select certain exercises that might fit the theme of the campaigns starting point and use them as handouts at session zero. This book is jam packed with a variety of material to inspire you, a worthy purchase indeed. Thank you James D’ Amato.
James has put so much thought and care into this book. Even from a quick flip through you can tell that applying these exercises to your characters are going to give them so much added depth that they will come to life at the table. It also has his unique humor to get you smiling and giggling while you're enhancing your character. I used these exercises for a character I'm developing now and she is becoming more clear in my mind. This will stay at our game table for a long time.
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