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Visual Basic Game Programming with DirectX (The Premier Press Game Development Series), by Jonathan S. Harbour
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From the Author
Source code for the projects in this book may be downloaded from these book resource locations: jharbour.com/forum (must create a free account first)
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About the Author
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.
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Product details
Series: The Premier Press Game Development Series
Paperback: 1150 pages
Publisher: Course Technology PTR; 1 edition (January 2, 2002)
Language: English
ISBN-10: 193184125X
ISBN-13: 978-1931841252
Product Dimensions:
7.2 x 2.2 x 8.8 inches
Shipping Weight: 3.3 pounds (View shipping rates and policies)
Average Customer Review:
3.8 out of 5 stars
24 customer reviews
Amazon Best Sellers Rank:
#3,361,517 in Books (See Top 100 in Books)
I have long felt that VB is a valid option for the production of high quality games. Most game programmers disagree with this and think the only real option is to use VC++. These programmers should really read this book- it will do away with this commonly held misconception! The truth is, most windows API's and DirectX functions work just as fast or nearly as fast with VB as with VC++. However, the ease of use of VB will likely cut the production time in half. This book clearly presents just about everything one needs to program games with VB and DirectX. I am not talking about silly shareware-quality card games like so many other VB game books present, but rather high end professional quality 2D and 3D game engines. I am going to be teaching a programming class next year. I feel that game programming is the best way to teach the subject as it covers just about every aspect of programming in a fun and exciting way. I have been looking for a good book to use for this class but I always ended up dissapointed... that is until I read this book! I will surely use it to help teach the course. I have read well over 100 programming books, and I probably own every game-related VB book ever written. None can compare to the clarity and depth of this book which is stuffed with 1100 pages of helpful information and professional insight. There are so many things I like about this book that it is hard for me to know where to begin. The logical progression is nice to see and makes it suitable even for those who may be new to game programming. Harbour starts by convincing the reader to stop using VB's graphical interface. He claims this will make it harder to think like a game programmer- and I totally agree! (Funny how every OTHER game book for VB I have ever read starts off by using a picture control to load a sprite- that is garbage and not how a professional game programmer would do things!) He then shows the inefficiencies of the inherent VB graphical functions and introduces some solid API replacements. Next he covers DirectDraw with DirectX7 (2D), DirectSound, DirectInput, and 3D graphics using DirectX8. It even explains how to make network games! Basically, everything you probably thought you couldn't do with VB is explained in this book. He even has a lighthearted writing style which makes it much easier to read. It only took me a few days to traverse the entire book. He even covers some very interesting historical aspects of game programming. The code examples are very clear and well commented. The examples alway start small and simple so new concepts are not lost in a clutter of code but then they progress to full game projects. The author must have spent a lot of time thinking about the best way to teach each subject. I would like to personally thank Jonathan Harbour for writing such a wonderful book. I always try to write a balanced review by discussing the aspects of the book that I think could be improved. It is hard to come up with anything I didn't like about this book. I guess I would have liked to see a few more advanced topics covered related to Direct3D like directional lighting- but let's be real, a single book can't cover everything (But this one sure comes close!) With any luck, perhaps he'll write a second book dedicated solely to 3D graphics with VB.
Before meeting this book I never even imagined that Visual Basic was reading for game programming, and after reading the introduction, I thought for sure that this guy was a has been programmer trying to write a book about something seemingly impossible just to sell it and reassure everyone of just that.A few chapters in, I realized just how wrong I was. Mr. Harbour digs right in and clears up all doubts before you even reach the hardcore code.This book is remarkable, and though I cannot compare it to the other DirectX with Visual Basic 6 books (as this is the only one I have read), I can assure you that it is indeed a GREAT buy. The sample code alone earns the five stars.. wow, if only I could write more than 1,000 words in this review.This book is good for beginners and advanced programmers alike, and even if you have absolutely no intention of writing your own game in Visual Basic, it is still a supurb resource for giving your user interfaces a makeover.
Great examples, sample code, reusable modules. Lots of fun to work through!
This book, came out when the original xbox came out. So the information and code are a little dated. Personally, I think they need to come out with a visual basic@net version of the book.However, I am giving this book a 3, because it has some good ideas. You'll get an idea of the things you can do. One thing I especially like is the multiplayer game in the example section.
As a Visual Basic die-hard, I got very excited about this book when I saw it. The prospect of expanding Visual Basic by using DirectX was just too much to pass on. Unfortunately, the title is a bit deceiving. The author spends the first chapter discussing a history of video and computer games, which is interesting to some, but, in my opinion, out of place in a technical book. The author assumes that you know little or nothing about Visual Basic and walks you through the installation process and provides an overview of the language. This may be useful for some, but I felt that someone who was new to the language would probably not pick up a book on a more advanced topic such as DirectX. After this, the author spends several chapters discussing antiquated graphics techniques that do not involve DirectX at all. These chapters were the biggest waste of space, in my opinion. I read through them all, thinking that all this information was a prerequisite to DirectX programming, but I was disappointed to learn that this is not the case. The author informs the reader at the end of it all that he is merely presenting a different method to give the reader more options. While I can appreciate the effort to provide multiple solutions to a problem, the book is supposed to be about programming with DirectX. There are a multitude of books out there that will teach you how to use these other graphics techniques, and anyone who was interested in learning these techniques would pick up one of those books.That being said, when the author finally does begin discussing DirectX, the material he provides is a solid introduction to using DirectX with Visual Basic. He provides a good overview of how to use all components of DirectX, and the source code that comes with the book provides useful examples of the techniques being demonstrated. There are four complete games that come with the book also, although actually only two of them use DirectX as a base for their graphics. Reading this book will also provide you with a level of familiarity with DirectX that you will be able to use C++ DirectX books and translate the code contained therein to Visual Basic. At the end of this book, you will be in a position to design and program your own simple game using DirectX.In short, be aware of what you are getting. If you have little or no experience with Visual Basic and would like to learn game programming using this language, this book is probably worth picking up, although you will probably need to suppliment this information with another source on the Visual Basic language. If you are looking for a comprehensive tutorial on DirectX, I suggest looking elsewhere.
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